Max level: 25. First, max Heavy Salvo to reduce the MP cost so you can spam it more often without drinking your MP like water. Damage -50% only for attacks that inflict damage at a certain ratio of the Max HP. Level 1: MP Cost: 55, Damage: 210%, Number of Attacks: 4, Enemies Hit: 4 Level 20: MP Cost: 35, Damage: 300%, Number of Attacks: 4, Enemies Hit: 8, AP Salvo (Active: Tank’s Salvo) Required Skill: Tank Mech (1) Fires armor-piercing shells from Tank Mech to land concentrated attacks on a small number of enemies. @imagamecrazy: Punch Launchers works the opposite of Drillhands. Does not stack with Sharp Eyes. Mech Alloy Research (Passive) Required Skill: Mech Defense System (10) Permanently increases your Avoidability when hit while on the Mech. You can use this skill key in Tank mode to use its built-in weapons. Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec. It’s been changed to have more damage but a longer cooldown of 25 seconds. And a question about support unit. 0. When will this patch finally reach MSEA? Note: Homing Beacon at max level is very MP consuming. This video is just examining Mechanic’s skills. Absorbs the damage taken and disappears if the damage from the moment that you take enemy attacks is greater than 90%. Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. This is particular useful for 1 vs 1 especially boss without his minions around. Immune to Abnormal Status for 3 sec after use. It’s damage is pretty weak and I seldom used it since my primary attacking skills can 1-2 hit kill the enemies pretty quickly. 1 Overview 2 Job Advancements 2.1 1st Job Advancement 2.2 2nd Job Advancement 2.3 3rd Job Advancement 2.4 4th Job Advancement 2.5 5th Job Advancement 3 Gallery Mechanic is a Pirate … Physical Training (MAX) 4. Roll 1: nothing, Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience. Mechanic Mastery (MAX) 3. Up to two portals can be opened at once, and party members can freely move between them. Your Mech has been upgraded with two new abilities. Shade, Blaster I just made a Mechanic for the reboot server, and you get to max all the beginners skills by lvl 10. Although Homing Beacon hits lesser enemies than Heavy Gatling Gun, it has the ability to target enemies that are on the same platform and above you too. Perfect Armor (Toggle On/Off) Required Skill: Humanoid Mech (10) Your Mech has been upgraded with two new abilities. This is a great guide, but i feel as tho mechs aren’t all their cracked up to be, it could be just me tho. Level 1: MP Cost: 27, Max Enemies Hit: 5, Damage: 105% to knock back enemies. Permanently decreases damage taken. You gain quite a lot of damage boost from Level 1 Extreme Mech and Enhanced Support Unit at early levels. With everything set up they are amazing mobbers. Micro missiles deal 850% damage 5 times. Here’s the problem now, that I’m getting, I haven’t gotten the last points for the 2nd and 3rd job, I’m missing just one point for each, that’s not normal now, is it? Add 1 SP (Skill Point) to unlock Humanoid Mech, Gatling Gun, ME-07 Drillhands and Rocket Booster. Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. It will help mobbing at early levels alot as Drillhands has those delays which are not reliable. Note: Salvo skill has 2 versions based on the mount you are using (Humanoid Mech or Tank Mech). Mechanized Defense System (MAX) 7. Supports Pixel Shader 2.0 this attack repeats, more aircraft will appear for attacks that inflict damage at certain. I have a question about 4th job skill Build Guide MapleStory Mechanics are the 3rd addition of Resistance.... 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